Simon Kåks

level designer

Stockholm, Sweden

Projects

 

Windmill ld

 -Level Design-

-personal Project-

 -four weeks-

This FPS level was created in my spare time, I wanted to focus on learning more about pacing, story beats, level scripting and guiding the player.

skylar & plux

-Level design-

-School project-

This level was made during a level design course at Future Games. We had the chance to create challenge map levels for the game Skylar & Plux made by Right Nice Games.

-two weeks-

west of east

 -Level Design-

-Gameplay design-

-School Project-

West of East is a tactical stealth game were the player controls two different characters and needs to combine their different abilities in order to survive and exact their revenge.

 -Seven weeks-

Tempus

 -Level Design-

-Gameplay design-

-School project-

Tempus is a slow-paced puzzle game, were the player needs to use their magical projectiles and ability to completely stop time when standing still to solve puzzles. 

 -four weeks-